Nick Allan and Adrian Aronsson-Storrier have written a guest article for the GG Insurance Services ‘Business of Video Games’ blog on generative AI, IP infringement risks and insurance. The article discusses the use of generative AI tools in game development, and the practical steps that game developers can take to reduce the risk of copyright infringement claims when incorporating the outputs of generative AI into their games.
You can read the article here.
Game developers and publishers should take care if incorporating generative AI into their development process. The terms and conditions for many generative AI tools place the risk of copyright infringement on the user... In addition, game developers may not own IP in generative AI outputs – many jurisdictions (including the US) do not provide copyright protection for AI generated maters, and the terms and conditions of some free generative AI tools provide for the AI developer to retain any IP in outputs. This means that incorporating AI content into a final published game may make it more challenging to protect a game developer’s IP.